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The Hammer is a melee, semi-automatic weapon.
It is one of the 2 always accessible weapons, and it is probably the one you will be using the most.
Its main purpose is to unfreeze other tees and manipulate their movement.
Quickinfo | |
---|---|
Gameskin | |
Crosshair | |
Fire delay | 120ms (320ms when hitting another tee) |
As the only melee weapon, the hammer has a relatively short range.
Any tees hit by its generous hitbox will
The range of the hammer allows you to just barely hit tees behind a 1 tile thick wall.
Left | Not moving | Right | |
---|---|---|---|
Without jump | |||
With jump |
Result | Left |
Not moving |
Right |
Jump height |
---|---|---|---|---|
Without jumping |
2#11 | 1#22 | 4#12 | 2#00 |
Jumping |
2#23 | 1#28 | 5#03 | 5#22 |
When you hit another tee, it will immediately unfreeze them.
If the tee you are hammering is currently in a freeze tile, they will immediately become frozen again. However, just like when hit by the Laser Rifle, the tee will unfreeze for a brief moment in which they can:
With any weapon, the briefly unfrozen tee can hold down the fire button to fire instantly upon being unfrozen by the hammer.
Using this you can create chain reactions using the 1-tick-unfreeze.
On top of being unfrozen, the hit tee will get a good amount of speed. While there are a lot of tricks with the hammer alone, combining it with other utilities allows for many more tricks.
Hammerrun combines running speed with the horizontal speed from the hammer.
Hammerjump combines jumping with the vertical speed from the hammer. It is essential that the hammer hit happens after that jump.