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The Shotgun fires a straight beam and is a mobility focused, automatic weapon. The beam will reflect off walls and ends by either hitting a tee or by reaching its maximum range.
If a tee is hit (also yourself), it will be pulled towards the beam. The pull can be used to build up speed in any direction.
[Video of indirect shotgun hit on other tee]
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Fire delay | 500ms |
To build up speed horizontally, a tee needs to be hit by a shotgun shot coming its way.
Keep in mind that its much more efficient if the first tee reaches full walking speed before it gets shot!
Just like with 2 tees, its much more efficient if you make sure you’ve reached full walking speed before your shoot yourself indirectly.
Note that if we have 2 things that lift up upwards (eg. a jump, shotgun shot from above, hook, etc.), using them in combination will have a much greater effect.
When you need to pull up a unfrozen tee that is out of hooking range:
When you need to pull up a frozen tee that is out of hooking range:
Similar to gaining horizontal movement by yourself using the shotgun:
Without decend starting momentum (here the jump), the shotgun shot won’t get you very high. However when you already have some upwards momentum from another source (eg. being thrown up by another tee), you can go through the same steps leaving out the jump.
In harder maps you will be required to build up horizontal or vertical movement without a convenient placed block to reflect your shotgun shot off.
To build up horizontal speed, you can reflect your own beam off the floor you are walking on. With the correct, very precise angle, the beam will push you forwards, giving you the desired boost.
It didn’t work?
Keep in mind that the correct angles changes with your speed!
Similar to the horizontal trick, you can also use a wall to get vertical momentum with the shotgun.
While your horizontal speed usually stays constant while you are running, your vertical speed changes steadily due to gravity. So while the trick is the exact same as the horizontal one, the correct angle for your shot changes constantly during your jump.
It didn’t work?